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Nairabet Betting Codes, Markets & Their Meaning


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What are Nairabet Betting Codes and Markets? What does 1X2 mean on NairaBET? What does HNB mean in betting? How can I check my NairaBET code? What does +10.5 mean in betting? What does a 1/2 bet mean? What is the meaning of X2 in NairaBET? What does +450 mean in betting? Is naira bet still functioning? How do I log into my NairaBET account? Who owns NairaBET? What does ANB mean in betting? What is the full meaning of DNB in NairaBET? What is the meaning of a home win from behind? What does other home win mean? How do I win a bet every time? What do Multi scores mean? What is a home draw away? How does a draw no bet work?

See Also: Historic List Of Nigeria Super Eagles Coaches Till Date

If you don’t know Nairabet betting codes, their market types, and what they mean, what exactly are you going to stake your bet on?!

I have outlined below all you need to know concerning Nairabet betting codes and their types of market.

Nairabet Codes And Their Meaning

1X2

1 means the home team wins

X means the teams will draw

2 means the away team wins

HT 1X2

1 means considering only the goals scored during the 1st HT the home team wins

X means considering only the goals scored during the 1st HT the two teams draw

2 means considering only the goals scored during the 1st HT the away team wins

2nd HT 1X2

1 means considering only the goals scored during the 2nd HT the home team wins

X means considering only the goals scored during the 2nd HT the two teams draw

2 means considering only the goals scored during the 2nd HT the away team wins

Double Chance (DC)

1X means at the end of the match the home team wins or draws

X2 means at the end of the match the away team wins or draws

12 means at the end of the match the home team wins or the away team wins

1st HT Double Chance

1X means considering only the goals scored during the 1st HT the home team wins or draws

X2 means considering only the goals scored during the 1st HT the away team wins or draws

12 means considering only the goals scored during the 1st HT the home team wins or the away team wins

2nd HT Double Chance

You have to predict the outcome of the second half time of the match, without

  • 1X means considering only the goals scored during the 2nd HT the home team wins or draws
  • X2 means considering only the goals scored during the 2nd HT the away team wins or draws
  • 12 means considering only the goals scored during the 2nd HT the home team wins or the away team wins

Draw No Bet (DNB)

Predict which team will win the match. If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.

1st HT Draw No Bet

Predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

2nd HT Draw No Bet

Predict which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

Goal Goal/No Goal (GG/NG)

Two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).

1st HT Goal Goal/No Goal

Two possible outcomes: GG (both teams score at least one goal each during the first half time of the match), NG (one or both the teams do not score any goal during the first half time of the match).

2nd HT Goal Goal/No Goal

Two possible outcomes: GG (both teams score at least one goal each during the second half time of the match), NG (one or both the teams do not score any goal during the second half time of the match).

Odd/Even Meaning

Predict if the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.

1st HT Odd/Even

Predict if the number of goals scored during the first half time of the match is going to be odd or even. A 0-0 result is considered even.

2nd HT Odd/Even

Predict if the number of goals scored during the second half time of the match is going to be odd or even. A 0-0 result is considered even.

Odd/Even Home

Predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away

Predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the away team does not score any goal the winning selection is even.

Score/No Score

Predict if the selected team (home team or away team) will score any goal during the entire match.

1st HT Score/No Score

Predict if the selected team (home team or away team) will score any goal during the first half time of the match.

2nd HT Score/No Score

Predict if the selected team (home team or away team) will score any goal during the second half time of the match.

Number of Goals

Predict the exact number of goals that will be scored during the entire match.

Total Goals

Predict the number of goals that will be scored during the entire match choosing among the ranges offered. There are three possible outcomes: 0-1, 2-3, 4 or more.

1st HT Total Goals

Predict the number of goals that will be scored during the first half time of the match choosing among the alternatives offered.

2nd HT Total Goals

Predict the number of goals that will be scored during the second half time of the match choosing among the alternatives offered.

Total Goals Home

Predict the number of goals that will be scored by the home team during the whole match choosing among the alternatives offered.

Total Goals Away

Predict the number of goals that will be scored by the away team during the whole match choosing among the alternatives offered.

Correct Score

Predict the correct score of the entire match.

1st HT Correct Score

Predict the correct score of the first half time of the match.

2nd HT Correct Score

Predict the correct score of the second half time of the match, without considering the goals scored during the first half time.

Multi Goal

Predict the number of goals scored during the match based on different ranges offered. There are 13 ranges, between 1 and 6 goals and a selection for 7 or more, 1 – 3 goals, 1 – 4 goals, 2 – 3 goals, 2 – 4 goals. In the event of no goal scored, all the bets will be lost. This means the minimum number of goals to be scored and the maximum number of goals to be scored.

Half Time/Full Time

Predict the outcome of the 1st half time of the match together with the outcome of the entire match.

HT More Goals

Predict in which half time will be scored more goals. There are three possible outcomes: 1 HT (during the first half time will be scored more goals), 2 HT (during the second half time will be scored more goals) and X HT (during the first and the second half time will be scored the same amount of goals).

Home Win to Nil

Predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil

Predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Winning Margin Home

Predict the margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.

Winning Margin Away

Predict the margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team.

Penalty Yes/No

Predict if at least one penalty will be assigned during the match. The outcome of this bet typology is based on the scheduled minutes of play plus injury time. Overtimes and penalty shoot outs will not affect the outcome of the bet.

Correct Score Corner

Predict the correct score of corner kicks performed during the match. Only corners performed during Regular Time will be considered valid. Any corners performed during Extra Time will not be considered valid.

Goal/No Goal (2 goals)

If both teams score at least two goals, the eventual outcome is goal.

If at least one of the two teams does not score at least two goals, the outcome is no goal.

Half with First Goal

If the first goal is scored in the First Half, the outcome will be 1

If the first goal is scored in the Second Half, the outcome will be 2

If no goal will be scored (0-0), the outcome will be X

Last Team to Score

If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is    2. If no goal is scored (0-0), the outcome is X

Home Win Both Halves

If the home team wins both halves, the winning outcome is YES. In all other cases the winning outcome is NO

Note that the two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.

Away Win both Halves

If the away team wins both halves, the winning outcome is YES

In all other cases the winning outcome is NO

Note that the two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.

Home Win Either Half

If the home team wins at least one half, the outcome will be YES

In all the other cases, the outcome will be NO

Note that the two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.

Away Win Either Half

If the away team wins at least one half, the outcome will be YES

In all the other cases, the outcome will be NO

Note that the two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.

1X2 – First 5 Minutes

Predict the outcome of the first five (5) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes.

1X2 – First 10 Minutes

Predict the outcome of the first ten (10) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes.

1X2 – First 15 Minutes

Predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes.

1X2 – First 20 Minutes

Predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes.

1X2 – First 30 Minutes

Predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes.

1X2 – First 60 Minutes

Predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes:

  • 1 (the home team wins),
  • X (the teams draw),
  • 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes.

Score 5 Min

Predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59)

Score 10 Min

Predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59)

Score 15 Min

Predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59)

Score 20 Min

Predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59)

Score 30 Min

Predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59)

1st Offside

Predict which team will be caught offside first in the match. If neither team is caught offside, all selections will be void.

1X2 & GG/NG

Predict together if the final result of the match will be 1, X or 2 and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers six possible outcomes: 1&GG, X&GG, 2&GG, 1&NG, X&NG e 2&NG.

HT COMBO (1X2 + O/U 1.5)

Predict the outcome of the First Half together with the number of goals scored during the First Half of the match by considering the indicated spread. Six outcomes are possible:

  • 1&Over 1.5= Home team wins and more than 2 goals are scored;
  • X&Over 1.5= The match ends in a draw and more than 2 goals are scored;
  • 2&Over 1.5= Away team wins and more than 2 goals are scored;
  • 1&Under 1.5= Home team wins and less than 2 goals are scored;
  • X&Under 1.5= The match ends in a draw and less than 2 goals are scored;
  • 2&Under 1.5= Away team wins and less than 2 goals are scored.

1X2 + GG

Predict if both teams score and the outcome of the match. Six possible outcomes are offered:

  • 1&GG=The home team will win and both teams will score;
  • X&GG=The teams will draw and both teams will score;
  • 2&GG=The away team will win and both teams will score;
  • 1&NG=The home team will win and at least one team won’t score;
  • X&NG=The teams will draw and at least one team won’t score;
  • 2&NG=The away team will win and at least one team won’t score.

1X2 HT & GG/NG HT

Predict the outcome of the first half and if both teams score in the first half. Six possible outcomes are offered:

  • 1 HT & GG=The home team will win the first half and both teams will score in the first half;
  • X HT & GG=The teams will draw the first half and both teams will score in the first half;
  • 2 HT & GG=The away team will win the first half and both teams will score in the first half;
  • 1 HT & NG=The home team will win the first half and at least one team won’t score in the first half;
  • X HT & NG=The teams will draw the first half and at least one team won’t score in the first half;
  • 2 HT & NG=The away team will win the first half and at least one team won’t score in the first half.

GG + O/U2.5

Predict if both teams score together with the number of goals scored during the match by considering a 2.5 spread. Four outcomes are possible:

  • GG&Under 2.5=Both teams will score and less than 3 goals are scored;
  • GG&Over 2.5=Both teams will score and more than 2 goals are scored;
  • NG&Under 2.5=One or both teams will not score and less than 3 goals are scored;
  • NG&Over 2.5=One or both teams will not score and more than 2 goals are scored.

DC & O/U

Predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number

DC & GG/NG

Predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the match or not.

HT DC & GG/NG

Predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score or not in the 1st half only.

2HT DC & GG/NG

Predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score or not in the 2nd half only.

DC Combo

Predict the double chance result of the match combined with the other offered possibilities. Both outcomes must occur for the selection to be a winner. Options available are:

  • 1X & GG = Home win or draw FT result & both teams score in the match
  • 1X & NG = Home win or draw FT result & one or neither teams score in the match
  • X2 & GG = Away win or draw FT result & both teams score in the match
  • X2 & NG = Away win or draw FT result & one or neither teams score in the match
  • 12 & GG = Home win or Away win & both teams score in the match
  • 12 & NG = Home win or Away win & one or neither teams score in the match
  • 1X & 2-3G = Home win or draw FT result and 2 or 3 goals scored in the match
  • X2 & 2-3G = Away win or draw FT result and 2 or 3 goals scored in the match
  • 12 & 2-3G = Home win or Away win and 2 or 3 goals scored in the match

Chance Mix

Predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:

  • 1 or GG = Either the home team win or both teams score in the match
  • X or GG = Either the match finishes a draw or both teams score in the match
  • 2 or GG = Either away team win or both teams score in the match
  • 1 or NG = Either home team win or one or neither teams score in the match
  • X or NG = Either the match finishes a draw or one or neither teams score in the match
  • 2 or NG = Either away team win or one or neither teams score in the match

GG & NG 1H/2H

Predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available.

  • GGGG Y = Wins if both teams score in both halves of the match
  • GGGG N = Wins if both teams do not score in both halves of the match
  • GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half
  • GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half
  • NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half
  • NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half
  • NGNG Y = Wins if only one or neither teams score in both the 1st & 2nd half
  • NGNG N = Wins if both teams score in either half of the match

Chance Mix & Goal Totals

Predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.

Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un). This market is offered with different totals:

  • Ch Mix 1.5
  • Ch Mix 2.5
  • Ch Mix 3.5

Total 1H/2H

Bet on the number of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:

  • 1+&1+ Y = One or more goals to be scored in both halves independently
  • 2+&2+ Y = Two or more goals to be scored in both halves independently
  • 3+&3+ Y = Three or more goals to be scored in both halves independently
  • 1+&1+ N = One or more goals NOT to be scored in both halves independently
  • 1+&1+ N = One or more goals NOT to be scored in both halves independently
  • 1+&1+ N = One or more goals NOT to be scored in both halves independently
  • 1-&1- Y = One or less goals to be scored in both halves independently
  • 2-&2- Y = Two or less goals to be scored in both halves independently
  • 3-&3- Y = Three or less goals to be scored in both halves independently
  • 1-&1- N = One or less goals NOT to be scored in both halves independently
  • 2-&2- N = Two or less goals NOT to be scored in both halves independently
  • 3-&3- N = Three or less goals NOT to be scored in both halves independently

Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. e.g:

  • 3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half
  • 3- & 2- N = You’re predicting there won’t be 3 or fewer goals scored in the 1st half and 2 or fewer goals scored in the 2nd half.

Team to Score

Predict which team will score during regular time. There are four possible outcomes;

  • Only Home – only home team will score at least a goal
  • Only Away – only away team will score at least a goal
  • Both Teams – both teams will score at least a goal
  • None – None of the teams will score a goal.

Highest Scoring Half

Predict in which half time will be scored more goals. There are three possible outcomes: 1st (during the first half time will be scored more goals), 2nd (during the second half time will be scored more goals) and Equal (during the first and the second half time will be scored the same amount of goals).

Clean Sheet Home/Away

Teams clean sheet means betting on a team to prevent the other team from scoring a goal. Yes or No in the match.

  • Clean sheet Home Team “Yes” – If the Away team does not score a goal, the bet is a winner.
  • Clean sheet Home Team “No” –If the Away team does score a goal, the bet is a winner.
  • Clean sheet Away Team “Yes” – If the Home team does not score a goal, the bet is a winner.
  • Clean sheet Away Team “No” – If the Home team does score a goal, the bet is a winner.

Own goals count to the team credited with the goal.

Home No Bet (HNB)

Predict if the away team will win the match or if the match will end in a draw. If the home team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.

Away No Bet (ANB)

Predict if the home team will win the match or if the match will end in a draw. If the away team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.

Correct Score 1st Half Time & Final Correct Score (HT/FT CS)

Predict together the correct score of the first half time and the correct score of the entire match. The selection “4Plus” includes 4 or more goals scored (e.g. 2-2, 3-1, 3-2,…).

Extratime (Yes/No)

Predict whether extra time will be played or not. There are two selections to choose from; YES – there will be extra time or NO – there won’t be extra time in the match. In case the match is not played or suspended, all bets will be voided.

1X2 –  First 5 Minutes

Predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events will be used to determine the correct outcome.

Over/Under (spread)

Predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Depending on the spread proposed it is possible to make a distinction between “Classic Over/Under” (0.5, 1.5, 2.5, 3.5 and 4.5), “Integer Over/Under” (1, 2, 3 and 4) and “Fractional Over/Under” (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75).

“Classic Over/Under” (0.5, 1.5, 2.5, 3.5 and 4.5). If the amount of goals scored is lower than the spread the winning selection is “Under”. If the amount of goals scored is higher than the spread the winning selection is “Over”.

“Integer Over/Under” (1, 2, 3 and 4). If the amount of goals scored is lower than the spread the winning selection is “Under”. If the amount of goals scored is higher than the spread the winning selection is “Over”. If the amount of goals scored coincides with the spread the stake is refunded.

 “Fractional Over/Under” (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75). The spread is split into two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently, there are two forecasts, each with a stake of half the total amount wagered.

Example:

Milan – Fiorentina; Over 0,75; Odd: 1.3; Stake: 100 Kshs

The two forecasts are:

  • 1st: “Over 0.75” – 0.25 = “Over 0.50” with 50 Kshs bet on it.
  • 2nd: “Over 0.75” + 0.25 = “Over 1” with 50 Kshs bet on it.

If no goals are scored both forecasts are wrong and the bet is lost.

If one goal is scored the forecast “Over 0.5” is correct and paid according to the related odd [50*1.3], while the forecast “Over 1” is refunded because the spread coincides with the number of goals.

If 2 or more goals are scored both the forecast are correct and paid according to the related odd [(50*1.3) + (50*1.3)].

1st HT Over/Under (spread)

The functioning is the same as the Over/Under, but only goals scored during the first half time of the match are considered.

2nd HT Over/Under (spread)

The functioning is the same as the Over/Under, but only goals scored during the second half time of the match are considered.

Over/Under Home (spread)

The functioning is the same as the Over/Under, but only goals scored by the home team are considered.

Over/Under Away (spread)

The functioning is the same as the Over/Under, but only goals scored by the away team are considered.

Types of Bets – Over/Under

Score 1X2 & Total Goals O/U

Bet with six outcomes (1&O, 1&U, X&O, X&U, 2&O, 2&U) proposed in four different modules independent of each other:

  • 1X2 & O/U 1.5
  • 1X2 & O/U 2.5
  • 1X2 & O/U 3.5
  • 1X2 & O/U 4.5

Predict contemporaneously the result 1X2 and the O/U according to the selected spread.

In the case of choosing the bet 1X2 & O/U 3.5:

  • The outcome 1&O wins and the result is 1 with  Over 3.5 (es. 3-1)
  • The outcome 1&U wins and the result is 1 with Under 3.5 (es. 2-0)
  • The outcome X&O wins and the result is X with Over 3.5 (es.2-2)
  • The outcome X&O wins and the result is X with Under 3.5 (es.1-1)
  • The outcome 2&O wins and the result is 2  with Over 3.5 (es.2-4)
  • The outcome 2&O wins and the result is 2  with Under 3.5 (es.0-1)

Over/Under Home (spread) HT

The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the first half will be considered.

Over/Under Home (spread) 2T

The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the second half will be considered.

Over/Under Away (spread) HT

The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the first half will be considered.

Over/Under Away (spread) 2T

The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the second half will be considered.

Both halves over 1.5

Predict if the total number of goals scored by both teams is a minimum of 2 goals during each half of the match.

Both halves under 1.5

Predict if the total number of goals scored by both teams is a maximum of 1 goal during each half of the match.

1X2 Handicap

When betting with a traditional handicap, points or goals are subtracted from the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website, the favourite team will be coloured in RED). The handicap will in fact be subtracted from its final score. Please note that the betting options are 1, X and 2 and that the standard 90 minutes playtime has to be completed.

Example:

Everton – Liverpool (-1), with Liverpool as favorite team, handicap “-1”. The betting options are 1=you bet on Everton; x=you bet on a draw; 2=you bet on Liverpool.

  • 1: wins if the match is a draw or Everton wins (ex. Everton – Liverpool: 1-0 or 1-1)
  • X: wins if Everton loses with a score difference of 1 goal (ex. Everton – Liverpool: 0-1 or 1-2)
  • 2: wins if Liverpool wins with a score difference of at least 2 goals (ex. Everton – Liverpool: 0-2, or 1-3)

Handicap – Alternative Result

Predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Bet Types available on this market:

  • 1H (0:1): The home team will win the match with 2 or more goals difference
  • XH (0:1): The home team will win the match with 1 goal difference
  • 2H (0:1): The away team will win the match or will draw
  • 1H (0:2): The home team will win the match with 3 or more goals difference
  • XH (0:2): The home team will win the match with 2 goal difference
  • 2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
  • 1H (0:3): The home team will win the match with 4 or more goals difference
  • XH (0:3): The home team will win the match with 3 goal difference
  • 2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
  • 1H (1:0): The home team will win the match or will draw
  • XH (1:0): The away team will win the match with 1 goal difference
  • 2H (1:0): The away team will win the match with 2 or more goals difference
  • 1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
  • XH (2:0): The away team will win the match with 2 goal difference
  • 2H (2:0): The away team will win the match with 3 or more goals difference
  • 1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
  • XH (3:0): The away team will win the match with 3 goal difference
  • 2H (3:0): The away team will win the match with 4 or more goals difference

1st HT 1X2 Handicap (spread)

The functioning is the same as the basic 1X2 Handicap, but only goals scored during the first half time of the match are considered.

2nd HT 1X2 Handicap (spread)

The functioning is the same as the basic 1X2 Handicap, but only goals scored during the second half time of the match are considered.

Asian Handicap (spread)

When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between “Classic Asian Handicap” (+/- 0.5, 1.5, 2.5 and 3.5), “Integer Asian Handicap” (+/- 1, 2, 3 and 4) and “Fractional Asian Handicap” (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).

“Classic Asian Handicap” (+/- 0.5, 1.5, 2.5 and 3.5).

Predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be positive or negative and is ALWAYS assigned to the HOME team; the spread is therefore added to or subtracted from the score of the home team. The handicap is displayed as follows: Example for a NEGATIVE spread: (H. -0.50). Example for a POSITIVE spread: (H.0.50).

“Integer Asian Handicap” (+/- 1, 2, 3 and 4).

Predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be POSITIVE (e.g. (H. 1.00)) or NEGATIVE (e.g. (H. -1.00)) and is ALWAYS assigned to the HOME team. If by adding or subtracting the spread from the score of the HOME team the match ends in a draw, the stake is refunded.

“Fractional Asian Handicap” (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).

Predict the outcome of the entire match considering the handicap (spread) specified in the selection.

The handicap, whether positive or negative will always be assigned to the home team.

When the handicap is negative (for example -1), a goal is subtracted from the home team.

When the handicap is positive (for example 1), a goal is added to the home team.

Therefore, there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost.

Example:

Spain – Switzerland; 1 AH (-1.25); Odd: 1.4; Stake: 100 Kshs

The two forecasts are:

  • 1st: “-1.25” – 0.25 = “1 AH (-1.5)” with 50 Kshs bet on it.
  • 2nd: “-1.25” + 0.25 = “1 AH (-1)” with 50 Kshs bet on it.

– If Spain wins with a margin of two goals (2-0, 3-1, 4-2, etc.) => the bet is won.

– If Spain wins with a margin of one goal (1-0, 2-1, 3-2, etc.) => Half of the stake is lost because considering the spread -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the stake is refunded.

– If the match ends in a draw or Spain loses => the bet is lost.

Home scores in both Half Times

Predict If the home team will score in both the first and second halftime of the match. The bet offers two possible outcomes: Yes (home team will score in both half times); No (home team will not score in both half times).

Away scores in both Half Times

Predict If the away team will score in both first and second half time of the match. The bet offers two possible outcomes: Yes (away team will score in both half times); No (away team will not score in both half times).

Highest Scoring Half Home/Away

Predict in which half time will be scored more home/away goals. There are three possible outcomes: 1st (during the first half time will be scored more home/away goals), 2nd (during the second half time will be scored more home/away goals) and Equal (during the first and the second half time will be scored the same amount of goals by home/away team).

If a friendly match is played in a traditional format (eg. two halves) then bets will be settled based on the full-time result not including extra-time or penalties. An exception to this rule would be if the odds offered were incorrect and based on a different time period. (eg if odds offered were based on 2x45min halves and only 2x30min halves were played). In these cases, we reserve the right to void any market.

If a friendly is played over 3 or 4 periods, we reserve the right to void the match, however, the full-time result not including extra-time or penalties will be settled only if the odds offered were correct. Any bets on the 1st & the 2nd half will be made void. As above, we reserve the right to void any market if the odds offered are based on the settlement of a different match time.

Head to Head (HH)

Predict which team will achieve the best position in the given competition or will pass the tournament stage specified. There are 2 possible outcomes: 1 HH (the first team achieves the best position or passes the tournament stage), 2 HH (the second team achieves the best position or passes the tournament stage). The outcome of this bet typology is based on regular times, overtimes and penalty shootouts.

Which Team to Kick Off

Predict which team will be awarded the kick off of the match.

1st Corner

Predict which team will be awarded the first corner of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the match), X (no corners are awarded during the match) and 2 (the away team is awarded the first corner of the match).

1st HT 1st Corner

Predict which team will be awarded the first corner of the first half time of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the 1st HT), X (no corners are awarded during the 1st HT) and 2 (the away team is awarded the first corner of the 1st HT).

2nd HT 1st Corner

Predict which team will be awarded the first corner of the second half time of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the 2nd HT), X (no corners are awarded during the 2nd HT) and 2 (the away team is awarded the first corner of the 2nd HT).

More Corners

Predict which team will be awarded more corners during the match. Three possible outcomes: 1 (the home team is awarded more corners), X (the two teams are awarded the same amount of corners) and 2 (the away team is awarded more corners).

Penalties, Fouls, Cards, Offsides.

The same bet typologies available for the Corner Kicks apply with the same mechanism to penalties, fouls, yellow cards, red cards and offside.

Red Card (Yes/No)

Predict if one or more players will be sent off during the match, including overtime (if the expulsion is decreed during the interval, the same will be considered valid for the update). Do not consider valid for the bets update possible expulsions decreed to: 1) players not on the pitch; 2) team members that are not players (e.g. masseurs, team manager,etc);3) players who are on the bench (whether they took part in the match or they stayed on the bench for the entire match).

1st Goalscorer

Predict whether the selected player will score the first goal of the match. If the player is on the pitch anytime before the first goal, the bet is valid. if the selected player enters the match after the first goal has been scored, the bet is void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer YES/NO

Predict that the selected player will score at least one goal during the match. There are two possible outcomes, YES (the selected player will score at least one goal in the match) and NO (the player will not score a goal in the match). The selected player must start the match or the bet will be voided. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

2 or More

Predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game and does not score at least two goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

3 or More

Predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game and does not score at least three goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Last Scorer

Predict that the selected player will score the last goal of the match. If the player you have selected is not included in the team the bet is void. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer – 1st Half YES/NO

Predict that the selected player will score at least one goal during the 1st half. There are two possible outcomes, YES (the selected player will score at least one goal in the 1st half) and NO (the player will not score a goal in the 1st half).  If the player you have selected does not start the match the bet is void. If the player starts the game and does not score any goal the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer – 2nd Half YES/NO

Predict that the selected player will score at least one goal during the 2nd half. There are two possible outcomes, YES (the selected player will score at least one goal in the 2nd half) and NO (the player will not score a goal in the 2nd half).  If the player you have selected is not on the pitch at the start of the 2nd half, the bet is void. If the player starts the 2nd half and does not score any goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer & 1X2 Combo

Predict a player to score anytime in the match plus predict the final result of the game combined. Your selected player must start the match, otherwise, the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime scorer & Correct Score Combo

Predict a player to score anytime in the match plus predict the exact final score of the game combined. Your selected player must start the match, otherwise, the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Goal Player Minutes

Predict the minute interval that your selected player will score a goal.

For instance, if your bet is 0-15mins and your player scores between 0.00 – 14.59 on the match clock, your bet will be a winner.

If your player does not start the match the selection will be void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Goalscorer Score/No Score

There are two possible outcomes:

  • -Score Yes: You have to predict that the selected player will score at least one goal during the match.
  • -Score No: You have to predict that the selected player won’t score any goal during the match.

In both cases, this bet typology is valid if the player you have selected is the first string.

If the player you have selected is not included in the team or enters the match after the kick-start the bet is void.

Players 1X2

Predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise, it will be declared void.

Players 1X2 – Anytime 1st Half

Predict which player will score the most goals during the first half. If both players score the same number of goals during the first half, the winning selection will be X. The bet is only valid if both players participate in the game from the first minute, otherwise, it will be declared void.

Players 1X2 – Anytime 2nd Half

Predict which player will score more goals during the second half. If both players score the same number of goals during the second half, the winning selection will be X. The bet is only valid if both players take part in the second half from the first minute, otherwise, it will be declared void.

First Goalscorer – Time Of Goal

Predict which minute the first goal will be scored by the selected player.

Anytime Goalscorer – Time Of Goal

Predict which minute the selected player will score.

Time of First Goal

Predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Minute Of First Penalty

Bet on whether the first penalty in the match will be awarded during the selected time period.

Fouls Over/Under

Predict whether the total amount of fouls in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

1X2 Fouls

Predict which team will commit the most fouls in the match. The competition’s official website will be used to confirm results.

Fouls Odd/Even

Predict whether the total amount of fouls committed in the match will be an odd or even number. The competition’s official website will be used to confirm results.

Offside Over/Under

Predict whether the total amount of offsides in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

Offside 1X2

Predict which team will commit the most offsides in the match. The competition’s official website will be used to confirm results.

Offside Odd/Even

Predict whether the total amount of offsides committed in the match will be an odd or even number. The competition’s official website will be used to confirm results.

Shots Over/Under

Predict whether the total amount of shots in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

Shots 1X2

Predict which team will have the most shots in the match. The competition’s official website will be used to confirm results.

Shots Odd/Even

Predict whether the total amount of shots in the match will be an odd or even number. The competition’s official website will be used to confirm results.

To Start The Match

Bet on which of the selected players will be in the starting line-up of the named match. If your selected player does not start the match, the bet is a loser.

Total Corners (spread)

Predict if the total number of corner kicks performed during the entire match will be over, under or exactly the same as the spread indicated. For example, the bet Corners <10 on the match Arsenal – Liverpool will be winning if the number of corners performed will not exceed 9.

Over/Under Corners (spread) 2 ways

Predict if the total number of corners performed during the entire match will be over or under the spread indicated. Depending on the spread proposed it is possible to make a distinction between “Classic Over/Under” (10.5, 11.5, 12.5, etc.) and “Integer Over/Under” (7, 8, 9, etc.).

“Classic Over/Under”. If the amount of corners performed is lower than the spread the winning selection is “Under”. If the amount of corners performed is higher than the spread the winning selection is “Over”.

“Integer Over/Under”. If the amount of corners performed is lower than the spread the winning selection is “Under”. If the amount of corners performed is higher than the spread the winning selection is “Over”. If the amount of corners performed coincides with the spread the stake is refunded.

Over/Under Corners (spread) 3 ways

Predict if the total number of corners performed during the entire match will be over, under or equal (“=”) to the spread indicated.

If the amount of corners performed is lower than the spread the winning selection is “Under”. If the amount of corners performed is higher than the spread the winning selection is “Over”. If the amount of corners performed is equal to the spread the winning selection is “=”.

Odd/Even Corner

Predict if the number of Corners during the entire match will be odd or even.

1X2 Handicap Corners (spread)

Predict the outcome of the entire match in terms of corner kicks, considering the handicap (spread) specified in the selection. The handicap can be assigned to the home team or to the away team.

Then the handicap is assigned to the Home team there are the following three possible outcomes:

  1. Meaning of 1 H Corners (-spread). Subtracting the spread to the corners of the home team the latter will perform more corners than the away team. E.g. the bet 1 H Corners (-1) on the event Arsenal – Liverpool will be winning if Arsenal performs at least 2 corners more than Liverpool.
  2. Meaning of X H Corners (+spread). Adding the spread to the corners of the away team the two teams perform the same amount of corners. E.g. the bet X H Corners (+1) on the event Arsenal – Liverpool will be winning if Arsenal performs exactly one corner more than Liverpool.
  3. Meaning of 2 H Corners (+spread). Adding the spread to the corners of the away team the latter will perform more corners than the home team. E.g. the bet 2 H Corners (+1) on the event Arsenal – Liverpool will be winning if Arsenal performs the same amount of or fewer corners than Liverpool.

When the handicap is assigned to the Away team there are the following three possible outcomes:

  1. Meaning of 1 H Corners (+spread). Adding the spread to the corners of the home team the latter will perform more corners than the away team. E.g. the bet 1 H Corners (+1) on the event Arsenal – Liverpool will be winning if Liverpool performs the same amount of or fewer corners than Arsenal.
  2. Meaning of X H Corners (-spread). Subtracting the spread to the corners of the away team two teams perform the same amount of corners. E.g. the bet X H Corners (-1) on the event Arsenal – Liverpool will be winning if Liverpool performs exactly one corner more than Arsenal.
  3. Meaning of 2 H Corners (-spread). Subtracting the spread to the corners of the away team the latter will perform more corners than the home team. E.g. the bet 2 H Corners (-1) on the event Arsenal – Liverpool on the event Arsenal – Liverpool will be winning if Liverpool performs at least 2 corners more than Arsenal.

HTH Corners (spread)

Predict if the difference between the number of corners (plus the spread indicated) will be positive or negative. Depending on the spread proposed it is possible to make a distinction between “Classic HTH Corners” (1.5, -2.5, +0.5, etc.) and “Integer HTH Corners” (-1, +2, -3, etc.).

Classic HTH Corners. If the amount of corners performed plus the spread is positive, the winning selection is “1”. If the amount of corners performed plus the spread is negative, the winning selection is “2”.

Example:

The bet 1 HH Corners (-2,5) on the event Arsenal – Liverpool will be winning if Arsenal performs at least 3 corners more than Liverpool.

Integer HTH Corners. If the amount of corners performed plus the spread is positive, the winning selection is “1”. If the number of corners performed plus the spread is negative, the winning selection is “2”.If the number of corners performed plus the spread equals zero, the bet is refunded.

Example:

The bet 1 HH Corners (+1) on the event Arsenal – Liverpool will be winning if Liverpool performs at least 2 corners more than Arsenal.

Anytime Scorer 1st Half

Predict that the selected player will score at least one goal during the first half. If the selected player does not participate in the first half, the bet will be deemed void.  

If the selected player does participate in the first half but does not score any goal, the bet will be losing regardless of the result. All bets are valid only if the first half is completed.

If a match is suspended during the first half and is not completed within the time-frame indicated in our betting rules (within midnight WAT of the following day), all bets will be deemed void.

Anytime Scorer 2nd Half

Predict that the selected player will score at least one goal during the second half. If the selected player does not participate in the second half, the bet will be deemed void.  

If the selected player does participate in the second half but does not score any goal, the bet will be losing regardless of the result. All bets are valid only if the second half is completed.

If a match is suspended during the second half and is not completed within the time-frame indicated in our betting rules (within midnight WAT of the following day), all bets will be deemed void.

First Team to Score

The aim of this bet is to predict what team on the list will score first.

In order to determine the winner the chronological order of goals will be established, taking into consideration possible different kick-off times among the various matches involved in the bet.

If two or more goals are scored within the same minute, Dead Heat rules will apply and bets will be settled by dividing the odds at the time of bet acceptance by the number of teams who scored within the same minute.

Official reports of the leagues organising the events will be used to determine the correct time of goals.

In case of simultaneous goals in two or more pitches, Dead Heat rules will apply, as explained in Section I paragraph 12 of our General sport betting rules.

If one of the matches involved is postponed and not played in the following 48 hours all bets will be void.

Over/Under Home Team Wins (spread)

You have to predict whether the total number of home team victories in the current round of a specified championship/cup will be over or under the spread indicated. If one or more related matches are deemed void, this bet typology will be void as well.

Special Goalscorer

HH (spread): Predict which of the 2 groups of players (1, 2 or 3 players per group) specified in the bet will score more goals (added to the indicated spread) in their respective real matches.

If the sum of goals achieved by the first group of players (added to the indicated spread) is higher than the sum of goals achieved by the second group, the winning selection is 1H; if the sum of goals achieved by the first group of players (added to the indicated spread) is lower than the sum of goals achieved by the second group, the winning selection is 2H; otherwise, the bet will be deemed void.

If only just one player is not included in the team or enters the match after the kick-off, the bet will be deemed void.

1X2: By selecting options 1 or 2, you predict which of the two groups of players (1, 2 or 3 players per group) specified in the bet will score more goals in their respective real matches. By selecting the option X (draw) you predict that both groups will score the same number of goals.

If only just one player is not included in the team or enters the match after the kick-off, the bet will be deemed void.

Over/Under: Predict if the number of goals scored by the selected group of players will be higher (over) or lower (under) than the indicated value.

This bet typology is only valid if all players are first string.

If only just one player is not included in the team or enters the match after the kick-off, the bet will be deemed void.

Over/Under: Predict if the number of goals scored by the selected player will be higher (over) or lower (under) than the indicated value.

If the selected player is not included in the team or enters the match after the kick-off, the bet will be deemed void.

Goals Scored Yes/No (specific minutes). Predict if will be scored or not a goal,  during the time period indicated.

Two possible outcomes.

  • Yes: it will be scored a goal, during the time period indicated.
  • No: it will not be scored a goal, during the time period indicated.

A goal scored at the minute 10 and 1 second belongs to the 11th minute. A goal scored at the minute 20 and 1 second belongs to the 21st and so on.

Cards Yes/No (specifics minutes). Predict if will be assigned yellow or red cards, during the time period indicated.

If not specified, it will be considered both yellow and red cards.

A card assigned at minute 10 and 1 second belong to the 11th minute. A card assigned at the minute 20 and 1 second belongs to the 21st and so on.

Team to Score More Goals

Predict the team that will have scored the most goals after completion of all matches. This bet typology only applies to regular time. (Therefore overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (WAT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the Ex Aequo rule will apply (art.14 of the  “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).

Time To First Score

Predict in which time range of the match the first goal will be scored. Seven outcomes are provided:

• 0-15 min: winning in the event of the first goal scored within 15’(14’59”);

• 16-30 min: winning in the event of the first goal scored in the range of time between the beginning of 16’ (15’00”) and 30’ (29’59”);

• 31-HT min: winning in the event of the first goal scored in the range of time between the beginning of 31’ (30’00”) and the end of the first half (injury time included);

• 46-60 min: winning in the event of the first goal scored in the range of time between the beginning of second half and 60’ (59’59”);

• 61-75 min: winning in the event of the first goal scored in the range of time between 61’ ( 60’00’’) and 75’ (74’59”);

• 75-FT: winning in the event of the first goal scored in the range of time between 75’ and the end of the match (injury time included)

• No goal: winning in the event of no goal scored.

The following Index will be used as a reference for each selected interval as shown below:

  • 1 for  0-15
  • 2 for 16-30
  • 3 for 31-ht
  • 4 for  46-60
  • 5 for 61-75
  • 6 for 75-ft
  • 7 for the 0-0

The right time of the first scored goal will be considered according to the official league websites.

As described, the official reports of the leagues organizing the events will be used to determine the correct result, but if those reports present mistakes that our Company can justify with its own tools, our Company reserves the right to proceed with the bets update using those tools.

Will a Goalkeeper Score a Goal?

Predict if a goalkeeper will score at least a goal in the World Cup tournament. Only goals scored in regular time and extra time will count.

Golden Ball World Cup

Predict which player will be named as the best player of the tournament. Results on FIFA.com will be used for settlement purposes.

World Cup Golden Glove

Predict which goalkeeper will win the Golden Glove award at the World Cup. Results on FIFA.com will be used for settlement purposes.

World Cup Best Young Player

Predict who will be named the best young player at the World Cup. Results on FIFA.com will be used for settlement purposes.

Which Records will be Broken?

Predict which records offered in this market will be broken. The current record is shown beside each selected market. Official reports of the leagues organizing the events will be used to determine the winning selections.

Winner & Top Goalscorer

Predict which team will win the tournament and the player who will score the most goals. Winner and Top Goalscorer rules apply for the selected market

First Scorer & 1×2

Predict which player will score the first goal of the match and the final result of the match. If the selected player does not take part in the match or takes part in it but after the first scored goal, the bet is declared void. In the event, the player takes part in the match and does not score any goal or he is replaced by another player before the first scored goal, the bet will be lost.

Anytime Scorer & 1X2

Predict that the selected player will score at least one goal during the match together with the final outcome of the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game and does not score any goal the bet is lost independently from the final result of the match.

Calendar Year Goals

This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.

Manager Specials

Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead-heat rules will apply. Caretaker and interim managers will not count unless they compete in at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.

Finalists

Predict which two teams will meet in the final match of the tournament.

Man of the Match

Predict which player will be indicated as the man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League match, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part in the match.

CARDS

General Rules – Bet outcome on cards will be defined on basis of cards extracted during the 90 minutes of playing regulation time. Any cards shown after the halftime or full-time whistle has been blown will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players on bench or players already replaced) will be not considered in the computation of the result.

Yellow card has a value of 1 point, red card has a value of 2 points. Eventual following yellow cards will be not considered for bet purposes. When a player is sent off because of double yellow cards, maximum of 3 points will be considered (yellow card + red card).

1X2 Cards

Predict which team more cards will be awarded to during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

Over/Under Cards (2 ways – HH)

Predict if the number of cards awarded during the match will be over or under the spread offered.

Over/Under Cards (3 ways – 1X2)

Predict if the number of cards awarded during the match will be over, under or equal (exactly) the spread offered.

First/Last Card

Predict which team the first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of a card awarded to both teams at the same time, the Ex Aequo rule will be applied (art. 14 in section “General Rules”).

First Player Booked

Predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full-Time whistle do not count.

To Be Shown A Card

Predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count

Odd/Even Cards

Predict if the total number of cards awarded during the match will be odd or even.

1X2 Yellow Cards

Predict which team more yellow cards will be awarded to during the match. The bet offers three possible outcomes: 1 (home team more yellow cards will be awarded to); X (the same number of yellow cards will be awarded to the two teams); 2 (away team more yellow cards will be awarded to). If a player is sent off because of double yellow cards, two cards will be counted.

Over/Under Yellow Cards 1st Half Time

Predict if the number of cards awarded during the first half time will be over or under the spread offered.

Over/Under Yellow Cards 2nd Half Time

Predict if the number of cards awarded during the second half time will be over or under the spread offered.

First Yellow Card

Predict which team will receive the first yellow card during the match. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of a card awarded to both teams at the same time, the Ex Aequo rule will be applied (art. 14 in section “General Rules”).

1X2 Red Cards

Predict which team more red cards will be awarded during the match to. The bet offers three possible outcomes: 1 (home team more red cards will be awarded to); X (the same number of red cards will be awarded to the two teams); 2 (away team more red cards will be awarded to). A red card awarded because of a double yellow card has the value of one red card directly awarded.

Red Card

Predict if at least one red card will be awarded during the match. The bet offers two possible outcomes: Yes (at least one red card will be awarded); No (none red card will be awarded).

First Substitution

Predict which team will make the first substitution during the match. There are four possible outcomes: Home Team, away Team, Both at the same time, No substitutions in the match.

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Time of First Substitution

Predict when there will be the first substitution of the match. There are three possible outcomes: During the first half, during the second half, during the break (until the kick-off of the second half).

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Substitution in First Half

Predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in the First half).

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Substitution in Second Half

Predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half).

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

First Player Booked

Predict who will receive the first yellow card in the match selected.

In the event of a card awarded to both players at the same time, the Ex Aequo rule will be applied (art. 14 in section “General Rules”).

Official reports of the leagues organising the events will be used to determine the correct time of goals.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Get a Yellow Card

Predict if the selected player will get a yellow card during the match.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Get a Red Card

Predict if the selected player will get a red card during the match.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

First Goal

Predict which team will score the first goal of the match:

1 First Goal. The home team will score the first goal of the match.

2 First Goal. The away team will score the first goal of the match.

X – First Goal. No goals will be scored in the match

Last Goal

1 Last Goal. The home team will score the last goal of the match.

2 Last Goal. The away team will score the last goal of the match.

X Last Goal. No goals will be scored during the match.

This article was updated 3 months ago

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