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HomeSports BettingBet9ja Codes, Options and Meanings Fully Detailed

Bet9ja Codes, Options and Meanings Fully Detailed


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If you are new to Bet9ja or just getting started with sports betting, you may have come across various codes and terms that might seem confusing at first. In this article, we will explain the meanings of some popular Bet9ja codes and options to help you make informed betting decisions.

See Also: Betking Betting Codes And Their Meaning

Bet9ja Market Types

1X2

You have to predict the outcome of the entire match.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Over/Under

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Handicap

You have to predict the final result of the match taking into consideration the handicap indicated.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

For example (Home -1) indicates that the Away team has one goal advantage, (Home +1) indicates that the Home team has one goal advantage.

Bet Types available on this Bet9ja market:

1H (0:1): The home team will win the match with 2 or more goals difference

XH (0:1): The home team will win the match with 1 goal difference

2H (0:1): The away team will win the match or will draw

1H (0:2): The home team will win the match with 3 or more goals difference

XH (0:2): The home team will win the match with 2 goal difference

2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the match with 4 or more goals difference

XH (0:3): The home team will win the match with 3 goal difference

2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the match or will draw

XH (1:0): The away team will win the match with 1 goal difference

2H (1:0): The away team will win the match with 2 or more goals difference

1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the match with 2 goal difference

2H (2:0): The away team will win the match with 3 or more goals difference

1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the match with 3 goal difference

2H (3:0): The away team will win the match with 4 or more goals difference

Asian Handicap

You have to predict the final two-way result of the match taking into account the handicap offered.

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw, all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

Win by any score – All bets on this selection are winners.

Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

Win by any score – All bets on this selection are winners.

Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

Win by any score – All bets on this selection are winners.

Draw – All bets on this selection are losers.

Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

Win by any score – All bets on this selection are winners.

Draw – All bets on this selection are winners.

Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

Win by 2 or more – All bets on this selection are winners.

Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

Draw or win by any score – All bets on this selection are winners.

Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.

Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

Win by 2 or more – All bets on this selection are winners.

Win by exactly 1 – All bets on this selection are void and refunded to the customer.

Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

Win by any score or draw – All bets on this selection are winners.

Lose by exactly 1 – All bets on this selection are void and refunded to the customer.

Lose by 2 or more – All bets on this selection are losers.

HT/FT (Half Time/Full Time)

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Correct Score Halftime/Fulltime (HT/FT Correct Score)

You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.

Example:

Score at HT is 0-0

Score at FT is 2-0

Winning selection for this example is 0-0/2-0

Goal/No Goal (GG/NG)

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match

GG/NG 2+

You have to predict whether both teams will score at least 2 goals during the match. There are 2 possible options:

GG: both teams will score at least 2 goals during the match

NG: one team or both teams will not score either 2 goals during the match

Examples:

Arsenal-Liverpool 2-2

Winning Selection: GG

Arsenal-Liverpool 4-2

Winning Selection: GG

Arsenal-Liverpool 3-1

Winning Selection: NG

Arsenal-Liverpool 2-0

Winning Selection: NG

Draw No Bet (DNB)

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Correct Score

You have to predict the correct score of the entire match.

Highest Scoring Half

You have to predict which half of the match will have the most points scored.

First Team to Score

You have to predict which team will score first during the match.

Last Team to Score

You have to predict which team will score last during the match.

Total Goals Exact

You have to predict the number of goals that will be scored during the entire match.

Multi Goal

You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja.

Correct Score Multi

You have to predict which selection will contain the correct score of the match.

Example:

You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

1X2 – 5 Minutes

You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from the official providers will be used to determine the correct outcome.

1X2 – 10 Minutes

You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from the official providers will be used to determine the correct outcome.

1X2 – 15 Minutes

1X2 – 20 Minutes

You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from the official provider will be used to determine the correct outcome.

You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from the official providers will be used to determine the correct outcome.

1X2 – 30 Minutes

You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from the official provider will be used to determine the correct outcome.

1X2 – 60 Minutes

You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from the official providers will be used to determine the correct outcome.

Score 5 Min

You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59)

Score 10 Min

You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59)

Score 15 Min

You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59)

Score 20 Min

You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59)

Score 30 Min

You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59)

Odd/Even

You have to predict if the number of goals scored during the match is going to be odd or even. The scoreline 0-0 is considered even.

1st Half 1X2

You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st Half Double Chance (DC HT)

You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

1st Half Draw No Bet (DNB HT)

You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Goal/No Goal (GG/NG HT)

You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st Half Goals Over/Under (O/U HT)

You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st Half Multi Goal

You have to predict the number of goals scored during the 1st half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

1st Half Handicap

You have to predict the final result of the first half of the match taking into consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st Half Correct Score

You have to predict the correct score of the first half of the match.

1st Half Total Goals Exact (Total Goals Exact HT)

You have to predict the number of goals that will be scored during the first half of the match.

1st Half Odd/Even

You have to predict if the number of goals scored during the first half only is going to be odd or even. The half time scoreline 0-0 is considered even.

2nd Half 1X2 (1X2 – 2HT)

You have to predict the outcome of the second half of the match only. Goals scored in the 1st half of the match do not count.

2nd Half Double Chance (DC 2HT)

You have to predict the outcome of the 2nd half of the match only. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

2nd HT Draw No Bet (DNB HT)

You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Goal/No Goal (GG/NG 2HT)

You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd Half Over/Under (O/U 2HT)

You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd Half Multi Goal

You have to predict the number of goals scored during the 2nd half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

2nd Half Correct Score

You have to predict the correct score of the second half of the match. Goals scored in the first half do not count towards the settlement of this Bet9ja market.

2nd Half Total Goals Exact

You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards the settlement of this Bet9ja market.

2nd Half Odd/Even

You have to predict if the number of goals scored during the second half only is going to be odd or even. The second half scoreline 0-0 is considered even.

Home/Away Win Both Halves

You have to predict if the selected team win both halves of the match.

Home/Away Win Either Half

You have to predict if the selected team will win one or both halves in the match.

Home/Away Score In Both Halves

You have to predict if the selected team score in both halves of the match.

Home/Away To Score

You have to predict whether the home or away team will score at least one goal during the match.

Home No Bet

You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet

You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Multi Goal Home/Away

You have to predict the number of goals scored during the match by either the home or away team based on different ranges offered by Bet9ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.

Total Goals Exact Home/Away

You have to predict the number of goals scored by the home or away team in the match.

Over/Under Home

You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Over/Under Away

You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

1st Half Over/Under Home

You have to predict if the total number of goals scored during the 1st half of the match by the home team only will be over or under the spread indicated.

1st Half Over/Under Away

You have to predict if the total number of goals scored during the 1st half of the match by the away team only will be over or under the spread indicated.

2nd Half Over/Under Home (O/U Home 2HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the home team only will be over or under the spread indicated.

2nd Half Over/Under Away (O/U Away HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the away team only will be over or under the spread indicated.

Highest Scoring Half Home/Away

You have to predict which half either the home or away team will score the most goals during the match.

Odd/Even Home

You have to predict if the number of goals scored during the match by the home team is going to be odd or even. The scoreline 0-0 is considered even.

Odd/Even Away

You have to predict if the number of goals scored during the match by the away team is going to be odd or even. The scoreline 0-0 is considered even.

1X2 + Over/Under (1X2 +O/U)

You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins and total goals are over the spread

1&Un=The home team wins and total goals are under the spread

X&Ov= The match finishes in a draw and the total goals are over the spread

X&Un= The match finishes in a draw and the total goals is under the spread

2&Ov= The away team wins and the total goals are over the spread

2&Un= The away team wins and total goals are under the spread

1st Half 1X2 + Over/Under (HT & O/U)

You have to predict the combination of the halftime result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the first half and total goals is over the spread

1&Un=The home team wins the first half and the total goals are under the spread

X&Ov= The first half finishes in a draw and the total goals are over the spread

X&Un= The first half finishes in a draw and the total goals are under the spread

2&Ov= The away team wins the first half and the total goals are over the spread

2&Un= The away team wins the first half and the total goals are under the spread

2nd Half – 1X2 + Over/Under (2HT 1X2 & O/U)

You have to predict the combination of the 2nd half result of the match and whether the total number of goals scored in the 2nd half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the 2nd half and total goals is over the spread

1&Un=The home team wins the 2nd half and total goals is under the spread

X&Ov= The 2nd half finishes in a draw and total goals are over the spread

X&Un= The 2nd half finishes in a draw and total goals are under the spread

2&Ov= The away team wins the 2nd half and the total goals are over the spread

2&Un= The away team wins the 2nd half and the total goals are under the spread

1X2 + Goal/No Goal (1X2 + GG/NG)

You have to predict the combination of the final result of the match and the result of both teams to score market. There are 6 possible options:

1&GG=The home team will win and both teams will score;

X&GG=The teams will draw and both teams will score;

2&GG=The away team will win and both teams will score;

1&NG=The home team will win and at least one team won’t score;

X&NG=The teams will draw and at least one team won’t score;

2&NG=The away team will win and at least one team won’t score

Winning Margins

You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Home Win to Nil

You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil

You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Matchflow (First Goal + 1X2)

You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:

1-1st goal & home

1-1st goal & draw

1-1st goal & away

2-1st goal & home

2-1st goal & draw

2-1st goal & away.

No Goal (0-0).

Goal/No Goal + Over/Under (GG + O/U)

You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread. Four outcomes are possible:

GG&Under=Both teams will score and total goals are under the indicated spread

GG&Over=Both teams will score and total goals are over the indicated spread

NG&Under=One or both teams will not score and total goals are under the indicated spread

NG&Over=One or both teams will not score and total goals are over the indicated spread

Double Chance + Over/Under (DC & O/U)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number

Double Chance + Goal/No Goal (DC & GG/NG)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the match or not.

Double Chance Half Time/Full Time (DC & HT/FT)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and the outcome of the 1st half of the match together with the outcome of the entire match.

Chance Mix & Goal Totals

You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.

Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un).

Chance Mix

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:

1 or GG = Either the home team win or both teams score in the match

X or GG = Either the match finishes a draw or both teams score in the match

2 or GG = Either away team win or both teams score in the match

1 or NG = Either home team win or one or neither teams score in the match

X or NG = Either the match finishes a draw or one or neither teams score in the match

2 or NG = Either away team win or one or neither teams score in the match

1st Half – Double Chance & Goal/No Goal (HT DC & GG/NG)

You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score or not in the 1st half only.

1st Half – 1X2 & Goal/No Goal (HT 1X2 & GG/NG)

You have to predict the outcome of the 1st half and whether both teams will score or not in the 1st half only.

2nd Half – Double Chance & Goal/No Goal (2HT DC & GG/NG)

You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score or not in the 2nd half only.

2nd Half – 1X2 & Goal/No Goal (2HT 1X2 & GG/NG)

You have to predict the outcome of the 2nd half and whether both teams will score or not in the 2nd half only.

1st Half – Double Chance & Over/Under (HT DC & O/U)

You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

2nd Half – Double Chance & Over/Under (2HT DC & O/U)

You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Total 1H/2H

Bet on the number of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:

1+&1+ Y = One or more goals to be scored in both halves independently

2+&2+ Y = Two or more goals to be scored in both halves independently

3+&3+ Y = Three or more goals to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1-&1- Y = One or fewer goals to be scored in both halves independently

2-&2- Y = Two or fewer goals to be scored in both halves independently

3-&3- Y = Three or fewer goals to be scored in both halves independently

1-&1- N = One or fewer goals NOT to be scored in both halves independently

2-&2- N = Two or fewer goals NOT to be scored in both halves independently

3-&3- N = Three or fewer goals NOT to be scored in both halves independently

Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. e.g.

3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half

3- & 2- N = You’re predicting there won’t be 3 or fewer goals scored in the 1st half and 2 or fewer goals scored in the 2nd half.

Goal/No Goal 1HT & Goal/No Goal 2HT (GG/NG HT & GG/NG 2HT)

You have to predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available.

GGGG Y = Wins if both teams score in both halves of the match

GGGG N = Wins if both teams do not score in both halves of the match

GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half

GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half

NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half

NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half

NGNG Y = Wins if only one or neither teams score in both the 1st & 2nd half

NGNG N = Wins if both teams score in either half of the match

Home Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the entire match.

Away Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the away team will keep a clean sheet during the entire match.

Home HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the first half of the match.

Away HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the Away team will keep a clean sheet during the first half of the match.

Home 2HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards the settlement of this Bet9ja market.

Away 2HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the away team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards the settlement of this Bet9ja market.

Penalty in the Match

You have to predict whether a penalty will be awarded in the match. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shootouts do not count.

Penalty Scored/Missed

You have to predict whether a penalty will be scored or missed in the match. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shootouts do not count.

Penalty Scored/Missed Home/Away

You have to predict whether a penalty will be scored or missed in the match by either the home or away team. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shootouts do not count.

Time of First Substitution (First Substitution)

You have to predict when there will be the first substitution of the match. There are four possible outcomes: During the first half, during the second half, during the break (until the kick-off of the second half) and no substitution.

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Substitution in First Half

You have to predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in the First half).

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Substitution in Second Half

You have to predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half).

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Minute First Goal

You have to predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Minute Of First Penalty

Bet on whether the first penalty in the match will be awarded during the selected time period.

Fouls Over/Under

You have to predict whether the total amount of fouls in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

1X2 Fouls

You have to predict which team will commit the most fouls in the match. The competition’s official website will be used to confirm results.

Fouls Odd/Even

You have to predict whether the total amount of fouls committed in the match will be an odd or even number. The competition’s official website will be used to confirm results.

Offside Over/Under

You have to predict whether the total amount of offsides in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

Offside 1X2

You have to predict which team will commit the most offsides in the match. The competition’s official website will be used to confirm results.

Offside Odd/Even

You have to predict whether the total amount of offsides committed in the match will be an odd or even number. The competition’s official website will be used to confirm results.

Shots Over/Under

You have to predict whether the total amount of shots in the match will be over or under the spread offered. The competition’s official website will be used to confirm results.

Shots 1X2

You have to predict which team will have the most shots in the match. The competition’s official website will be used to confirm results.

Shots Odd/Even

You have to predict whether the total amount of shots in the match will be an odd or even number. The competition’s official website will be used to confirm results.

Most Possession

You have to predict whether the selected team will have more possession with the ball than the opponent.

To Qualify

You have to predict if the indicated team will qualify for the following phase of the tournament.

Method of Victory

 You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered:

Home team wins in regular time

Away team wins in regular time

Home team wins in extra time

Away team wins in extra time

Home team wins after penalty shots

Away team wins after penalty shots

Penalty Shoot Out

You have to predict whether the match will be decided by a penalty shootout scenario

Overtime Yes/No

You have to predict whether the match will go to an extra-time period.

Goal Injury Time

You have to predict whether there will be a goal scored in injury time or not. (After 90:01 but not including extra time).

Chance Mix Goal & Totals

You have to predict the total amount of goals of the match OR whether both, one or nether teams will score in the match.

Bet with four outcomes (GG or Ov, NG or Ov, GG or Ov, GG or Un)

3 Chance Mix (3C MIX)

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.

3 Combo

You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated

GG/NG 2

You have to predict whether both teams will score at least 2 goals during the match.

To Win From Behind Home/Away

You have to predict whether the home/away team will win the match after being behind in the match.

Home/Away to Score

You have to predict whether the home/away team will score at least one goal during the match.

1X2 & MULTIGOL 1-2

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-2

1X2 & MULTIGOL 1-3

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-3

1X2 & MULTIGOL 1-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-4

1X2 & MULTIGOL 1-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-5

1X2 & MULTIGOL 2-3

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-3

1X2 & MULTIGOL 2-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-4

1X2 & MULTIGOL 2-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-5

1X2 & MULTIGOL 3-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-4

1X2 & MULTIGOL 3-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-5

1X2 & MULTIGOL 4-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 4-5

DC & MULTIGOL 1-2

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-2

DC & MULTIGOL 1-3

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-3

DC & MULTIGOL 1-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-4

DC & MULTIGOL 1-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-5

DC & MULTIGOL 2-3

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-3

DC & MULTIGOL 2-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-4

DC & MULTIGOL 2-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-5

DC & MULTIGOL 3-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-4

DC & MULTIGOL 3-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-5

DC & MULTIGOL 4-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 4-5

GG/NG + OVER/UNDER 3.5

You have to predict the combination of both teams to score or not (GG/NG) plus the total goals scored will be over or under the indicated spread.

HT/FT & O/U

You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.

HT/FT & O/U HT (1,5)

You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.

COMBO CORNER O/U HT/2HT

You have to predict whether the number of corners in the first half will be over or under the indicated spread, plus if the number of corners in the second half only will be over or under the indicated spread.

Example: combo corner Ov.4,5/Un4,5. This selection is winning if the total corners in the first half are over 4,5 plus the corners in the second half are under 4,5.

HALF MOST BOOKINGS

You have to predict the half with most bookings. There are three possible outcomes: 1HT the first half is the half with more bookings; 2HT the second half is the half with most bookings; X the two halves have the same number of bookings.

PENALTY YES/NO

You have to predict whether a penalty will be awarded during the match.

SUBSTITUTE TO SCORE

You have to predict whether there will be any goalscorer in the match who starts from the substitute bench.

First Team to Score Extra time

You have to predict the team that will score the first goal in the Extra Time period.

Penalty Shootout

You have to predict whether the match will be decided by a penalty shootout scenario

Qualified In Extra time

You have to predict which team will qualify after the Extra Time period.

If this is the final of the given tournament, you are predicting which team will lift the trophy after the Extra Time period.

Qualified On Penalties

You have to predict the team that will win the match at the end of the penalty shootout.

1X2 Only Extra Time

You have to predict the outcome of the extra time of the match. If the game ends before the extra time the bets will be voided.

O/U Only Extra Time

You have to predict whether the total goals scored in the Extra Time period will be under or over the spread indicated. If the game ends before the extra time the bets will be voided.

Home to Score 2 in a row

You have to predict whether the home team will score at least two goals in a row during the match.

Away to score 2 in a row

You have to predict whether the away team will score at least two goals in a row during the match.

Home to score 3 in a row

You have to predict whether the home team will score at least three goals in a row during the match.

Away to score 3 in a row

You have to predict whether the away team will score at least three goals in a row during the match.

A team to score 2 in a row

You have to predict whether at least a team will score at least two goals in a row during the match.

A team to score 3 in a row

You have to predict whether at least a team will score at least three goals in a row during the match.

VAR

You have to predict whether VAR will call the head referee to review a decision taken during the match.

There are two possible outcomes:

Yes – the head referee will go in person to review the decision on the sideline monitor (“on-field review”).

No – the head referee won’t go in person to review the decision on the sideline monitor or he will simply use the help of VAR through the headphones (“silent check”).

VAR HT

You have to predict whether VAR will call the head referee to review a decision taken during the first half of the match.

There are two possible outcomes:

Yes – the head referee will go in person to review the decision on the sideline monitor (“on-field review”).

No – the head referee won’t go in person to review the decision on the sideline monitor or he will simply use the help of VAR through the headphones (“silent check”).

Half first goal

You have to predict in which half will be scored the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the match will be scored during the first half.

2nd Half – the first goal of the match will be scored during the second half.

No Goal – there won’t be any goal scored during the match.

Half first goal home

You have to predict in which half the home team will score the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the home team will be scored during the first half.

2nd Half – the first goal of the home team will be scored during the second half.

No Goal – the home team won’t score any goal during the match.

Half first goal away

You have to predict in which half the away team will score the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the away team will be scored during the first half.

2nd Half – the first goal of the away team will be scored during the second half.

No Goal – the away team won’t score any goal during the match.

At Least One Half Ends In A Draw

You have to predict if there will be at least a half that ends with a draw (regarding the second half, without considering the score acquired during the first half).

There are two possible outcomes:

Yes – at least one of the two halves will end with a draw.

No – both halves won’t end with a draw.

Team To Score

You have to predict which team will score during the match.

There are four possible outcomes:

GG – both teams will score during the match.

No Goals – The game will finish 0-0.

Only Home – only the home team will score during the match.

Only  Away – only the away team will score during the match.

Away Win to 0 first half

You have to predict whether or not the away team will win the first half of the match without conceding any goal to his opponent.

European H. First Half

You have to predict the result of the first half of the match taking in consideration the handicap indicated.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

For example (Home -1) indicates that the Away team has one goal advantage, (Home +1) indicates that the Home team has one goal advantage.

Bet Types available on this Bet9ja market:

1H (0:1): The home team will win the first half of the match with 2 or more goals difference

XH (0:1): The home team will win the first half of the match with 1 goal difference

2H (0:1): The away team will win the first half of the match or will draw

1H (0:2): The home team will win the first half of the match with 3 or more goals difference

XH (0:2): The home team will win the first half of the match with 2 goals difference

2H (0:2): The away team will win the first half of the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the first half of the match with 4 or more goals difference

XH (0:3): The home team will win the first half of the match with 3 goal difference

2H (0:3): The away team will win the first half of the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the first half of the match or will draw

XH (1:0): The away team will win the first half of the match with 1 goal difference

2H (1:0): The away team will win the first half of the match with 2 or more goals difference

1H (2:0): The home team will win the first half of the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the first half of the match with 2 goals difference

2H (2:0): The away team will win the first half of the match with 3 or more goals difference

1H (3:0): The home team will win the first half of the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the first half of the match with 3 goal difference

2H (3:0): The away team will win the first half of the match with 4 or more goals difference

Home Score First Half

You have to predict whether the home team will score at least one goal during the first half.

Away Score First Half

You have to predict whether the away team will score at least one goal during the first half.

European H. Second Half

You have to predict the result of the second half of the match taking in consideration the handicap indicated, without considering the result acquired during the first half.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.2H (0:3): The away team will win the second half of the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the second half of the match or will draw

XH (1:0): The away team will win the second half of the match with 1 goal difference

2H (1:0): The away team will win the second half of the match with 2 or more goals difference

1H (2:0): The home team will win the second half of the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the second half of the match with 2 goals difference

2H (2:0): The away team will win the second half of the match with 3 or more goals difference

1H (3:0): The home team will win the second half of the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the second half of the match with 3 goals difference

2H (3:0): The away team will win the second half of the match with 4 or more goals difference

1H (0:1): The home team will win the second half of the match with 2 or more goals difference

XH (0:1): The home team will win the second half of the match with 1 goal difference

2H (0:1): The away team will win the second half of the match or will draw

1H (0:2): The home team will win the second half of the match with 3 or more goals difference

XH (0:2): The home team will win the second half of the match with 2 goals difference

2H (0:2): The away team will win the second half of the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the second half of the match with 4 or more goals difference

XH (0:3): The home team will win the second half of the match with 3 goals difference

Home Score Second Half

You have to predict whether the home team will score at least one goal during the second half.

Away Score Second Half

You have to predict whether the away team will score at least one goal during the second half.

CORNER BETTING

General Rules

Only corners taken count towards the final total count. Corners awarded but not taken do not count toward the final count.

Corner 1X2

You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.

Corner Handicap

You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

Corner 10 Minutes

You have to predict whether a corner will be taken by either team in the first 10 minutes of the match.

Yes = A corner taken between 00:00 – 09:59 on the match clock

No = No corner taken during 00:00 – 09:59 on the match clock

Corner Over/Under

You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Corners Home Over/Under

You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Corners Away Over/Under

You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

1st Corner

You have to predict which team will be awarded the first corner of the match.

Number of Corners

You have to predict the exact number of corners taken in the match.

Odd/Even Corners

You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

1st Half – 1X2 Corner

You have to predict which team will have more corners in the first half (1X2).

2nd Half – 1X2 Corner

You have to predict which team will have more corners in the second half (1X2).

1st Half – Corner Over/Under (Corner HT Over/Under)

You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).

2nd Half – Corner Over/Under (Corner 2HT Over/Under)

You have to predict if the total amount of corners in the second half of the match will be over or under the total spread (Over/Under).

Corner HT/FT

You have to predict which team will have the most corners in the first half of the match together with the team that has the most corners when the match is completed.

These are the selections that are possible:

1/1 – 1/X – 1/2  –  X/1  –  X/X  –  X/2 –  2/1  –  2/X  –  2/2

Example

1/1: The home team has more corners in the first half and also has the most corners when the match ends.

2/X: The away team has more corners in the first half but when the match ends both teams have the same amount of corners.

Corner HT/2ND OV/UN

You have to predict how many corners there will be in the first half and in the second half according to the indicated spread (not a precise number).

Examples of spread are indicated below:

3- / 4-    3- / 5+     4+ / 4-    4+ / 5+    3- / 5-

3- / 4- :  3- (under 3.5) in the first half and 4- (under 4.5) in the second half.

4+ / 5+:  4+ (over 3.5) in the first half and 5+ (over 4.5) in the second half.

Half Most Corner

You have to predict which half of the match there will be more corners,

Example

1HT – More corners in the 1st Half.

X- Same amount of corners in both halves.

2nd – More corners in the 2nd Half.

CARD BETTING

General Rules

Bet outcome on cards will be defined on the basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full-time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players on bench or players already replaced) will be not considered.

A yellow card has a value of 1 point, a red card has a value of 2 points. When a player is sent off because of being shown two yellow cards, a maximum of 3 points will be considered (yellow card + red card).

Red Card

You have to predict if one or more players will be sent off in the match.

1X2 Cards

You have to predict which team more cards will be awarded during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

First/Last Card

You have to predict which team the first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of a card awarded to both teams at the same time, both players will be classified as winners.

HT 1X2 Cards

You have to predict which team more cards will be awarded during the 1st half. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

Odd/Even Cards

You have to predict whether the total cards shown in the match is odd or even total.

Over/Under Cards

You have to predict whether the total number of cards awarded during the match is over or under the spread indicated.

Number of cards Home/Away

You have to predict whether the total number of bookings awarded to either the home or the away team in the match will be over or under the indicated spread.

Number of cards Home/Away

You have to predict the exact total number of bookings awarded to either the home or the away team in the match.

Exact Cards

You have to predict the exact number of cards awarded during the match.

1st Half Exact Cards

You have to predict the exact number of cards awarded during the first half period only.

1st Half – OVER/UNDER CARD (HT O/U Cards)

You have to predict if the number of cards in the first half will be over or under the indicated spread.

2nd Half – OVER/UNDER CARD (2HT O/U Cards)

You have to predict if the number of cards in the second half will be over or under the indicated spread.

Half Most Card

You have to predict which half of the match there will be more cards.

Example

1HT – More cards in the 1st Half.

X- Same amount of cards in both halves.

2nd – More cards in the 2nd Half.

BET9JA MARKET: TRANSFER SPECIALS

Bet9ja Transfer Market

This Bet9ja market is whether the stated player will sign on a transfer to the nominated club before the quoted date of the market.

E.g. Lionel Messi to sign before 03.09.2019 means the player needs to have signed for the nominated club before 03.09.2019.

Loan deals DO COUNT

If the player fails to move club within the specified time, all bets will be losers

Any clubs not quoted are available on request. If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT

Change Club

The Bet9ja market is whether the nominated player will move clubs by the quoted date.

If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT. Loan deals do count. The Player signed must be on the official league squad list.

Calendar Year Goals

This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.

Season Player Total Goals

This takes into consideration ONLY Premier League goals scored in the named season. If the selected player is transferred out of the Premier League before the end of the Summer Transfer window the selection will be void. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named season otherwise bets will be void.

Manager Specials

Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead-heat rules will apply. Caretaker and interim managers will not count unless they compete in at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.

Man of the Match

You have to predict which player will be indicated as the man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League match, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part in the match.

To Be Shown A Card

You have to predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count.

First Player Booked

You have to predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full-Time whistle do not count.

This article was updated 7 months ago

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